Room Modes in an 11x22 ft Room with a 10 ft Ceiling

At 11 by 22 ft with a 10 ft ceiling, this room works well as a bedroom theater or dedicated music room. Its first room mode, the lowest note the walls naturally reinforce, falls at 25.6 Hz, set by the 22 ft length.

That puts its modal score at 30 out of 100, a tough score, this room's shape fights you more than most. The main thing to plan around: two of its dimensions reinforce the same note near 51.2 Hz.

Lowest mode
25.6 Hz
Modes under 200 Hz
90
Schroeder frequency
153 Hz
Modal score
30/100

Mode spectrum

Mode spectrum · log frequency · stem height ≈ relative energy
Axial Tangential Oblique Cluster

6 dense clusters (≤5 Hz apart) — overlapping resonances are harder to treat evenly.

Each line is one standing wave. Axial modes, the strongest kind, stand tallest; tight bunches and wide empty stretches are where the bass will sound uneven.

Axial modes by dimension

Dimension1st2nd3rd4th
Length (22 ft)25.6 Hz51.2 Hz76.7 Hz102.3 Hz
Width (11 ft)51.2 Hz102.3 Hz153.5 Hz204.6 Hz
Ceiling height (10 ft)56.3 Hz112.5 Hz168.8 Hz225.1 Hz

What this means for your room

  • The lowest room mode is 25.6 Hz, set by the 22 ft length.
  • Your 22 ft length is exactly twice your 11 ft width, so their modes stack at 51.2, 102.3 and 153.5 Hz and bass at those notes will be much louder than its neighbours.
  • Between 25.6 Hz and 51.2 Hz there are no modes at all, so notes in that 25.6 Hz gap will sound thinner than the bass around them.
  • Mode density drops in the 31.5 Hz third-octave band (0 modes against 1 in the band below), so bass will sound uneven from note to note.
  • The proportions (1 : 1.10 : 2.20) fall outside the Bolt area because the room is long and narrow for its height, so modes bunch up along the length.
  • Below about 153 Hz (the Schroeder frequency) individual modes shape the sound; above it, reflections and reverb matter more.

Your 22 ft length and 11 ft width share a mode near 51.2 Hz. When two dimensions resonate at the same note, their boosts add up, so that note stacks on top of itself and comes out noticeably louder than the bass around it.

If you use this room for movies, that stacked note tends to show up as boom on specific low-frequency effects rather than an even rumble. If it is a music or mixing room, that same spot makes some bass notes read louder on playback than they actually are on the recording, which makes mixing bass by ear risky here.

This room's ratio (1 : 1.10 : 2.20) is outside the Bolt area: the room is long and narrow for its height, which bunches modes up along the length. Treatment can still get it sounding good, but the shape is not helping as much as it could.

How to fix it, in order

  1. Put your first traps in the four vertical corners where floor meets ceiling; that is where every mode in this room reaches its loudest point.
  2. Full absorption at 51.2 Hz would take about 5.5 ft of trap depth, well past what any room can fit. Fill the corners as deep as you reasonably can (6 to 12 in, with an air gap behind), then lean on a membrane trap tuned near that frequency, your seat position and a second subwoofer with EQ to tame the note itself.
  3. Avoid the exact middle of the 22 ft length for your seat or mix position; try around 8.4 ft from the front wall (38% of the length) as a starting point, then nudge from there by ear.
  4. Test more than one subwoofer position. Corner placement drives the most output but also the least even bass; moving it along a wall or using two subs at different spots tends to average out this room’s peaks.
  5. Confirm the fix with an REW measurement at the listening position, paying closest attention below 153 Hz; above that, general room reverb matters more than any single mode.

These numbers assume an empty rectangular 11x22 room with hard walls. Draw your real room, add furniture and speakers, and simulate the bass at your seat.

Model this room in 3D

Every mode below 200 Hz

This room has 90 modes below 200 Hz, 13 axial, 43 tangential and 34 oblique. Read the axial rows as the ones you will hear most clearly. Tangential and oblique modes add texture but usually only become audible when they land close to an axial mode.

FrequencyTypeMode (length, width, height)
25.6 Hzaxial(1,0,0)
51.2 Hzaxial(0,1,0)
51.2 Hzaxial(2,0,0)
56.3 Hzaxial(0,0,1)
57.2 Hztangential(1,1,0)
61.8 Hztangential(1,0,1)
72.3 Hztangential(2,1,0)
76 Hztangential(0,1,1)
76 Hztangential(2,0,1)
76.7 Hzaxial(3,0,0)
80.2 Hzoblique(1,1,1)
91.6 Hzoblique(2,1,1)
92.2 Hztangential(3,1,0)
95.1 Hztangential(3,0,1)
102.3 Hzaxial(0,2,0)
102.3 Hzaxial(4,0,0)
105.5 Hztangential(1,2,0)
108 Hzoblique(3,1,1)
112.5 Hzaxial(0,0,2)
114.4 Hztangential(2,2,0)
114.4 Hztangential(4,1,0)
115.4 Hztangential(1,0,2)
116.8 Hztangential(0,2,1)
116.8 Hztangential(4,0,1)
119.5 Hzoblique(1,2,1)
123.6 Hztangential(0,1,2)
123.6 Hztangential(2,0,2)
126.2 Hzoblique(1,1,2)
127.5 Hzoblique(2,2,1)
127.5 Hzoblique(4,1,1)
127.9 Hzaxial(5,0,0)
127.9 Hztangential(3,2,0)
133.8 Hzoblique(2,1,2)
136.2 Hztangential(3,0,2)
137.7 Hztangential(5,1,0)
139.7 Hztangential(5,0,1)
139.7 Hzoblique(3,2,1)
144.7 Hztangential(4,2,0)
145.5 Hzoblique(3,1,2)
148.8 Hzoblique(5,1,1)
152.1 Hztangential(0,2,2)
152.1 Hztangential(4,0,2)
153.5 Hzaxial(0,3,0)
153.5 Hzaxial(6,0,0)
154.2 Hzoblique(1,2,2)
155.2 Hzoblique(4,2,1)
155.6 Hztangential(1,3,0)
160.5 Hzoblique(2,2,2)
160.5 Hzoblique(4,1,2)
161.8 Hztangential(2,3,0)
161.8 Hztangential(6,1,0)
163.4 Hztangential(0,3,1)
163.4 Hztangential(6,0,1)
163.8 Hztangential(5,2,0)
165.4 Hzoblique(1,3,1)
168.8 Hzaxial(0,0,3)
170.3 Hztangential(5,0,2)
170.3 Hzoblique(3,2,2)
170.7 Hztangential(1,0,3)
171.3 Hzoblique(2,3,1)
171.3 Hzoblique(6,1,1)
171.6 Hztangential(3,3,0)
173.2 Hzoblique(5,2,1)
176.4 Hztangential(0,1,3)
176.4 Hztangential(2,0,3)
177.9 Hzoblique(5,1,2)
178.2 Hzoblique(1,1,3)
179 Hzaxial(7,0,0)
180.6 Hzoblique(3,3,1)
183.3 Hzoblique(4,2,2)
183.6 Hzoblique(2,1,3)
184.4 Hztangential(4,3,0)
184.4 Hztangential(6,2,0)
185.4 Hztangential(3,0,3)
186.2 Hztangential(7,1,0)
187.7 Hztangential(7,0,1)
190.3 Hztangential(0,3,2)
190.3 Hztangential(6,0,2)
192 Hzoblique(1,3,2)
192.3 Hzoblique(3,1,3)
192.8 Hzoblique(4,3,1)
192.8 Hzoblique(6,2,1)
194.5 Hzoblique(7,1,1)
197 Hzoblique(2,3,2)
197 Hzoblique(6,1,2)
197.4 Hztangential(0,2,3)
197.4 Hztangential(4,0,3)
198.7 Hzoblique(5,2,2)
199 Hzoblique(1,2,3)
199.8 Hztangential(5,3,0)

Questions about 11x22 rooms

Will an 11x22 room work for a home theater?
You can use this room as a bedroom theater or dedicated music room, but its bass will fight you: a 30/100 modal score, mainly because two of its dimensions reinforce the same note near 51.2 Hz, means committed corner trapping and careful seat placement are not optional here.
Where should I put bass traps in an 11x22 room?
The four vertical corners first. Full absorption at 51.2 Hz would take roughly 5.5 ft of trap depth, so treat that note with a tuned membrane or pressure trap instead, and use thick porous corner traps (6 to 12 in) for everything above it.
What subwoofer size is right for an 11 by 22 ft room?
There is no fixed sub size tied to 242 sq ft; that number mostly sets this room's mode frequencies (90 of them under 200 Hz). At this size you will want more headroom than a small room needs, and two subwoofers usually beat one at keeping bass even from seat to seat.
Why does my 11x22 room have one loud bass note?
The short answer for this room: two of its dimensions reinforce the same note near 51.2 Hz. Bass unevenness like that is built into the shape of the room and shows up regardless of what speakers or sub you use.
How do I fix bass problems in an 11x22 room?
Put bass traps in the four floor-to-ceiling corners first, as thick as you can fit (6 to 12 in) plus a membrane trap tuned near 51.2 Hz, since that note's own quarter wavelength (about 5.5 ft) is too deep for any panel. From there, move your seat to about 8.4 ft from the front wall, then measure with REW below 153 Hz to see what still needs work.

Similar room sizes

How these numbers are calculated

Modes use the rectangular-room equation f = (c/2)·√((nx/L)² + (ny/W)² + (nz/H)²) with c = 343 m/s, for an empty room with rigid walls. The Schroeder frequency is fs = 2000 x sqrt(RT60 / V), assuming RT60 = 0.4 s. The modal score starts at 100 and subtracts penalties for stacked modes, density dips, gaps, proportions outside the Bolt area and dimension multiples. Doors, openings and furniture shift real rooms away from these values, which is what the room mode calculator and the 3D editor are for.