Acoustic guides and tutorials

In-depth acoustic engineering tutorials backed by physics calculations, room mode solvers, and 3D simulations.

Glossary

  • Room Modes (Standing Waves)

    Natural acoustic standing waves formed by sound reflecting between parallel room boundaries.

  • RT60 (Reverberation Time)

    The time required for sound pressure level to decay by 60 decibels after a sound stops.

  • First Reflection Point

    The boundary coordinate where speaker sound reflects directly to listener ears within 20 ms.

  • Comb Filtering

    An acoustic interference artifact created when direct sound combines with a delayed reflection.

  • Schroeder Frequency (f_s)

    The crossover frequency separating low-frequency room modes from high-frequency specular sound.

  • Flutter Echo

    A high-frequency ringing echo caused by sound bouncing repeatedly between parallel hard walls.

  • Bass Trap vs Acoustic Panel

    Difference between thick low-frequency absorbers and thin mid-high acoustic panels.

  • Absorption vs Diffusion

    Removing sound energy versus scattering sound energy evenly across time and space.