Blog
Acoustic engineering deep-dives, physics explainers, and room treatment case studies.

Simulating 3D Room Modes: Voxel Finite-Difference Helmholtz Solvers for the Browser
Below 200 Hz, a room's sound is standing waves, not rays. How we solve the 3D wave equation for any room shape and show its bass modes in the browser.
August 13, 2026

Why Ray Tracing Fails Below 200 Hz: Hybrid Wave PDE and Geometrical Acoustics in Small Rooms
In a small room, bass behaves as standing waves, not rays. Why ray tracing gets it wrong below 200 Hz, and the hybrid wave-and-ray model that doesn't.
August 13, 2026

Why $10,000 Speakers Sound Bad in an Untreated Room (And How Physics Fixes It)
In an untreated room you hear the room, not the speakers: bass peaks and nulls of 15–20 dB. Why EQ can't fix them, and what placement and treatment can.
August 13, 2026

Physics vs. Folklore in Room Acoustics: Where Rules of Thumb Work, Where They Break, and How 3D Simulation Fixes It
The 38% seat rule and 15% panel coverage hold in a shoebox room and fail in real ones. Where acoustic rules of thumb work, and what to do where they don't.
August 13, 2026

Solving Low-End Mud in Project Studios: Practical Speaker/Seat Positioning and Acoustic Panel Placement
Three steps to fix muddy, boomy bass in a home studio: stop EQing wall nulls, find the reflection points before hanging panels, then trap the corners.
August 13, 2026